Necronomicards is a light and rapid card game of battling powers that is a pleasant diversion and does not dive too deep. A good time killer for 2 to 4 players which can take 30 to 45 minutes.
Review by Reber Clark
October 12, 2016
The production value of the box and card set is very good and the instructions are concise and clearly written.
The artwork by Andy Hunt is worthy of the quality of the game. I especially liked the backs of the Summon Cards which is a deep red fading to black and covered in symbols.
From the website:
“Match together magic symbols across hands of Spell cards in order to Summon mythological creatures, ancient gods, and grotesque demons. Use the abilities of those powerful creatures to crush your opponents' plans. The first person to play seven Summon cards wins.”
The monsters and iconography range across the board, from Alchemical, Runic, and Greek (the Minotaur) to different folklores (including Mothman, the Wendigo, Bloody Mary etc), Celtic (the Morrigan) and Biblical (including Leviathan, Beelzebub, Lucifer and the Four Horsemen of the Apocalypse), Voodoo (Baron Samedi), Jewish (the Golem) to many Lovecraftian monsters and some Poe (The Conqueror Worm). Baba Yaga and Krampus are both present as well as Schrödinger’s Cat.
If one holds the four cards of the Four Horsemen of the Apocalypse one wins the game immediately.
From the instructions:
“You play with two decks of cards: Spells and Summons.
Spell cards each show 4-6 symbols…Your goal is to match sets of symbols on your Spell cards in order to draw cards from the Summon deck. The first person to draw 7 Summon cards wins.”
All in all an enjoyable game if you’re in a hurry or would like something dark and breezy – and really, who doesn’t?